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Sound design Project

The Process

Adding sound to a silent film was a surprisingly strenuous challenge. Contrary to what I had anticipated, however, I was able to find all the sound effects I wanted in FCPX without needing exterior sources, although it took some creativity at times. I began with the most obvious sound I could think of: footsteps. I found the sound effect in the FCPX library and chopped it up in order to sync each step as best as I could. I did this by scanning the video and making sure the beginning of the sound wave was in line with the frame where the foot landed on the ground. Then I went on to adding the sound of fabric, which was hard to produce in a way that sounds realistic. I decided to add two horse snorts and the subtle sound of a horse eating, along with the sound of a horse walking on dirt. I added the sound of the metal things being loaded into the carriage by layering different "metal box" or "metal impact" sounds and fading them in and out. I picked an ambience effect for the city which gives the viewer an impression of life beyond the frame. I also  added a scratching sound to the beginning when the main character scratches his head and then sped it up so it was in time with his hand movement. I finished the sound effects by adding volume shifting to sound of the sound effects like the footsteps and horse walking in order to give the effect of distance changing from the microphone. As the final touch, I listened to my music on Spotify to find a song that I felt would fit nicely with the feeling of the video. I came across the song "Home" by Edward Sharpe and the Magnetic Zeros, which is pretty upbeat and fun and I think it went along nicely with creating a feeling for the film.

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my timeline: a lot of layers

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me using ClipGrab to download the song "Home" by Edward Sharpe and the Magnetic Zeros, to be the background music of  the video

me looking for sound effects, and trying to think out of the box, like using the sound of shuffling cards as the sound of a sign being ripped off of a mannequin

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me adjusting the volume of a section of a sound effect to produce the effect of movement and distance from microphone changing

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research

Tascam DR-40

  • hold down home to turn on

  • #.wav means there’s a file on the sd

  • formatting the card:

    • hit “quick” to delete a file

    • menu → others → system → quick format

      • now it should say no music file

  • Record mode - first thing to check

    • Stereo

      • Two mics

    • Mono

      • One Mic

    • Dual

      • makes two files, one 60+db quieter (for when actor yells)

    • To exit rec mode - hit home

    • Source

      • External in

    • Raise level

      • Use side button things to change input type

        • Mic for regular microphones

        • Mic + phantom for shotgun mic

    • Don’t hit record to stop recording

      • Make sure to press home to stop

  • Hit record once → standby mode   (record light will pulse)

  • To raise level of the recording: input level on the side

    • try to get it to peak at the little arrow

  • Hit record a second time → recording   (record light is solid)

  • See file name at the bottom while recording

  • TO STOP (end forward file and make a new file): Don’t hit record again, hit home/stop

(hitting record again will go back to standby mode)

  • Make sure to press home to stop

    • Change the name of the file

      • Others → file name

    • To hear the last take

      • Go foward and press play

    • To turn off, hold down on home

      • Make sure hold button is off

  • Always record at 16bit 48k

    • To do this - Go to menu, check your record settings

  • To hear recordings louder

    • menu → speaker

Sound Production

  • Sound crew: usually 2 - 3 people

  • Sound mixer (sound guy)

  • Boom operator

    • Holding mic on long boom pole over actor

    • Knowing blocking

  • Utility sound technician

    • equipment/cable maintenance

    • mic placement

    • keeping people quiet

  • Wild sounds: the sound that is recorded and added post-production

  • Room Tone: atmospheric sound recorded with everyone silent and important to keep the film consistent

  • body mics/lavelier mics

  • Windscreen muffles air

    • Inside and outside screens are different

  • Microphone patterns

    • omnidirectional

      • all directions

    • bidirectional

      • two directions for two people speaking

    • cardioid

      • mainly one direction for one person speaking

  • Syncing sound

    • Time code on slate

    • Guide track

  • Sound editor

    • their job to make the best sound possible, not necessarily using what was recorded already

    • ADR

      • replacing dialogue post-production

  • Sound designers and foley artists

    • make sound effects

  • Music supervisors and composers

    • make the music

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